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PERSONAL

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FPS Experience

with focus on Level Design & Environmental Story Telling.

Heavily Inspired by Fatshark's Darktide.

Third Person Experience

with focus on Level Design & Player Agency.

Inspired by Uncharted Series

PROJECTS

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Diabotical Map

A multiplayer map for the GD Studio's "Diabotical".

Created with curation & feedback from the dev-team,

with focus on Multiplayer Level Design & Environment Art

Personal Projects

TEAM PROJECTS

Game experiences made at The Game Assembly

Created together with Programmers & Artists

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Ignite

Challenging platformer inspired by Super Meat Boy. Make it through a victorian era environment as fast as you can.

Platform: Mobile

Engine: Unity

Level Design

Level Art

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Lost Harmony

Non-liniar Top-Down Adventure. Choose your path and save the music.

Platform: PC

Engine: TGE

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Level Design

Level Art

Game Design

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Secrets of Atlantis

Sidescrolling shoot-em-up game where the player must defeat waves of enemies and 3 stages of the final boss.

Level Design

Combat Design

Platform: PC

Engine: TGE & Tiled

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STARFALL

3PP Obsticle Game where the player must triverse 3 levels and collect fallen stars to rebuild themselves.
 

Platform: Mobile

Engine: Unity

Level Design

Game Design

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 Starfall 

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WORK
IN 

PROGRESS

Rahi - Lost & Puzzled

Sweet mobile puzzle game about a little lost elaphant trying to find a way out.

Platform: Mobile

Engine: Unity

Level Design
Game Design
Level Art

Nominee for 
Mobile Game Of the Year

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Spite Through the Veil

A top-down adventure with high paced action. Inspired by the Diablo series.

Platform: PC

Engine: TGE

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Mimescape

Fast paced FPS action shooter that will test your platforming and aiming skills. 

Platform: PC

Engine: OUR

Level Design
Game Design
Combat Design

Team Projects
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