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ROMAN KUNTELEEV

LEVEL DESIGN

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Professional Work

Professional Work

レベルデザイン作品集

Diabotical Rogue

PvP first-person shooter that combines fast-paced combat and roguelike upgrades. Choose from 4 base suits each with their unique flair. Improvise. Adapt. Overcome your opponents and teammates alike.

  • Optimization

  • Playtesting

  • RND

  • Level Design

  • Environment Art

  • Lighting

- TO BE ANNOUNCED - WIP -

PvE Experience set in a Diabotical world. More details to come with the announcement. The Game is currently in development.

  • Level Design

  • Technical Design

  • Combat Encounter Design

  • Boss Design

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  • Environment Art

  • Lighting

  • Optimization

  • Playtesting

Personal projects

Top Personal Projects

COUNTER-STRIKE 2 - WIP

In my spare time - I'm currenrtly working on a map for the 2v2 Wingman mode in CS2.

  • Optimization

  • Playtesting

  • Project Planning

  • Level Design

  • Environment Art

  • Lighting

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3PP Action Adventure

Third person action adventure experience - heavily inspired by the Uncharted series. The level is set in South East Asia where the player fights their way through towards an ancient temple and discovers its hidden secrets.

  • Optimization

  • Playtesting

  • UE5 Scripting (Blueprints)

  • Level Design

  • Environment Art

  • Lighting

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FPS L4D Style Experience

An FPS experience heavily inspired by L4D and Darktide set in a Warhammer 40K Universe. The player fights through a hive city based on an industrial world to link up with a squad that has lost contact. 

  • Optimization

  • Playtesting

  • UE5 Scripting (Blueprints)

  • Level Design

  • Environment Art

  • Lighting

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Top Student Projects

Student projects

RAHI - Lost & Puzzled

Mobile puzzle game, where the player must push stones to create paths for them to complete levels.

  • Game Desing

  • Optimization

  • Playtesting

  • Level Design

  • Environment Art

  • Lighting

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Bloodstream

A multiplayer PvP experience where one player takes on the role of the killer, while four survivors navigate the killer’s mansion, searching for and hacking server stacks to activate the main door and escape.

  • Optimization

  • Playtesting

  • Level Design

  • Environment Art

  • Lighting

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