TRAILER
Castaway
Breakdown
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Diabotical Map for Wipeout(4vs4) Gamemode
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Solo project developed during my free time
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Status: Polishing
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Diabotical In-game editor
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Scripting using console commands
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Doors, Teleports, Elevator
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Student competition Winner
During the initial assignment a smaller student competition was made by James "2GD" where our maps would compete against each other for the most fun and viable layout. It was judged by the level designers at The GD Studio. Castaway was fortunate enough to take the first place.
Summary
Initially this project was part of a multiplayer assignment where we worked together with level designers at The GD Studio in order to create blockouts. Playtesting & Feedback was their part of this cooperation and it was infinitly valuable.
After finishing the assignment I decided to take the blockout all the way through and finish the map. This is the result so far. Nearing its end.
My focus areas
To me the most fun aspects of Diabotical are the verticality and movement. So I my goal was to create a map with highly varied verticality and smooth movement flow.