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SPITE - Through the veil
Responsibilities
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Scripting & Prototyping player mechanics in Unreal Engine 5
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Blocking out & designing levels
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Combat Design of different encounters throughout the game.
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Creating a Cube map for the game
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Heavier focus on Level Art & Lighting
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Creating simple Particle Systems using inbuild tools.
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Designing a leveling system for the player
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Creating a trailer for the game

Project Breakdown
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14 weeks halfspeed
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Dev-team size: 15
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Engine: Unreal
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Unity Engine used as editor for Level Design
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