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SPITE - Through the veil

Responsibilities

  • Scripting & Prototyping player mechanics in Unreal Engine 5

  • Blocking out & designing levels

  • Combat Design of different encounters throughout the game.

  • Creating a Cube map for the game

  • Heavier focus on Level Art & Lighting

  • Creating simple Particle Systems using inbuild tools.

  • Designing a leveling system for the player

  • Creating a trailer for the game

Project Breakdown

  • 14 weeks halfspeed

  • Dev-team size: 15

  • Engine: Unreal

  • Unity Engine used as editor for Level Design

Roman Kunteleev

  • LinkedIn
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